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crzymn777

21 Game Reviews

4 w/ Responses

I was expecting a mediocre single screen flash made in 15 minutes. What I got was a surprisingly fun (if short-lived) little game involving quick reflexes and a good eye. With a little practice I was able to hit 700 fairly reliably. I suggest adding some kind of penalty for false clicks, because spamming clicks can lead to lucky breaks where you hit a second or even third dot by accident. While it was fun, it didn't hold my attention long. I don't honestly know what one would add to lengthen a game like this, maybe some kind of challenge modes with smaller dots or faster flashes? Either way, this was a great little distraction that I wouldn't mind playing now and again.

This is quite impressive considering you've been programming for only a few short weeks. That doesn't make it a good game, but it proves you have the aptitude to do so. The short quips managed to keep me playing for a while, and the challenge of making it to the next star before it disappeared was (slightly) captivating. I suggest adding some kind of fail-state when you miss too many stars, and a way to mix up the gameplay. Perhaps by making certain stars alter the way you move around the map? Like one that makes you jump a square, and another that makes you move in the manner of a knight in chess. Throw in some kind of opposing force, and maybe even some form of progression, and you've got yourself an entertaining experience! Thanks for taking your time to make games for NG, and I wish you the best of luck in future endeavors!

Metalchain2 responds:

Thank you very much for the advice and input! I'll take all of that into consideration, work on my sprites, and I'll implement those features one by one. It's good to see something that isn't flaming. I'm new to Newgrounds as well, so I'm surprised to see some strong community going. Thank you again!

~Metalchain2

I enjoy this game, especially the levels focusing on the dump truck. It's extremely satisfying to nail a perfect series of catches in the later levels. This game really slows down in the fish levels though, often requiring luck to progress. This game has some fun mechanics, but there isn't too much to this game yet. I enjoyed it, but I think it could have been expanded upon.

This game is pretty fun. I like each of the powerups, and especially like the feeling of nailing a perfect triple-shot triple-hit. The way the powerups are designed means they can combine their abilities, which made me play till I got every combination, just to see how cool they each were. On the flipside of the powerup diversity, however, is the actual challenge of the game, the boulders. They are all the same, and always fly at the same speed, on the same several paths, and with the same texture and animation. The most annoying part of the boulders is when they enter the screen from the very edge, meaning if you hadn't prefired, you're going to take a hit. Overall, it's a very fun game that needs a bit of diversity past the powerups to keep interest held long.

eallison91 responds:

Thanks for the specific feedback. Very helpful and even grammatically correct! Not typical of the internet...

Although I still don't understand exactly what's going on in this game, I still enjoyed it. It has its flaws, like a shallow tutorial and slippery controls (well, that was probably intended), but I found that simultaneously managing your skaters and taking care of zombies, while trying not to fall in the lake make this game very challenging, but in a good way. I wanted to keep trying to make it just one more level. one thing I found sad though, is that the mouse controls make the later levels pretty much impossible, with them being even more slidey than the keyboard controls. Overall, it's an entertaining game with a great concept, that merely needs some polishing to become a great game.

This game seems like it could be very fun, if it were rebalanced, redone, and rebuilt. The mechanics of timing the ball with the kick are challenging, but not fun. They often lead to sitting there waiting for the monster to line up with a player. It also seemed that certain monsters were simply useless until their special attack was used. If the humans could better defend themselves, the early levels would not be so much of a stomp. Now that I think about it, there is no defense to be seen whatsoever save the humans ignoring (perhaps blocking?) the players' shots. This game has potential, but it needs a scrapping and rebuild from the ground up to meet it.

This game is passable. It has everything a game needs, and only what it needs, to be entertaining. It managed to get me to play it a few times, but after reaching 10K points, I soon got bored and quit. The game is easy if you're cautious, but if you aren't, the controls will invariably kill you. It is very responsive, but moving speeds are jarringly different for forwards and backwards movement. The death animation also is jarring. I nearly jumped from my chair the first time it played. This game needs something to make it last. It needs things like powerups, more than one enemy type, health pickups, levels... see where this is going? This game is a working game, but it is far from a complete game.

amaarweb responds:

yes next game will be complete with 5-10 levels powerups objective etc. thank you for playing..

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