I was expecting a mediocre single screen flash made in 15 minutes. What I got was a surprisingly fun (if short-lived) little game involving quick reflexes and a good eye. With a little practice I was able to hit 700 fairly reliably. I suggest adding some kind of penalty for false clicks, because spamming clicks can lead to lucky breaks where you hit a second or even third dot by accident. While it was fun, it didn't hold my attention long. I don't honestly know what one would add to lengthen a game like this, maybe some kind of challenge modes with smaller dots or faster flashes? Either way, this was a great little distraction that I wouldn't mind playing now and again.
This game seems really high in potential, but the UI it is presented in is so outdated it makes the experience feel too cumbersome and slow to be fun in the way that its inspirations, the first two Zelda games and Final Fantasy. There are many places where features are just not explained at all, and a pastebin link is helpful, but not the correct solution. I don't want to, and shouldn't have to, tab out every time I want to do something new. I suggest some kind of contextual menu or at the very least a labeled menu from which to navigate. The real time combat seems to make it impossible to avoid taking damage in any given fight, and that takes away a whole layer of fun from the game, making you feel more grounded. I personally think that at a certain level of skill, you should be able to pull off insane stunts and shows of talent, but in a system where you always trade hits, that caps the player's potential at a very low level. My last grievance is the story. It takes the clichè of a warrior in an arena and makes it less interesting by referring to your character as "the blue guy". The writing needs serious work (and spell checking, sorry if you don't speak English natively, but if you make a game in English, have an English-speaking proofreader), as it takes a situation that could be intense and fun and makes it feel awkward and unwelcome. This is a good attempt at an innovative RPG, but if this is one of your first works, I suggest working on much smaller projects to build your skill before setting out to make your masterpiece.
Sir, I wish I could say that I had some ways to improve this game, but that would be implying that this is a game. I hate to come off as rude, but this is in no way fun or enjoyable, and it has no value whatsoever in terms of gameplay, graphics or even music. Speaking of which, that music at the beginning; please make that less jarring. I nearly jumped out of my chair. I don't have any idea what kind of game you were trying to make here, and that's a serious problem. I suggest you scrap this project and work on something else entirely. Regardless, you did take the time to make a "game" and upload it to Newgrounds, and for that I thank you, even though I didn't enjoy this at all.
I apologize for this, but this is not a game. You've created an exercise in pressing buttons, using only the built-in functions of Unity (I work with Unity on occasion). There's very little scripting put into this work, if any. I went into this expecting a puzzle game, but the level design made it simply a "search for button, press button (or maybe don't press button), find door and leave" game. This is a nice test, and evidence that you're learning the medium, but you've uploaded the Unity equivalent of printing "Hello, World!" on the screen to Newgrounds, a place for games. I wish you the best of luck in your future of development, and thanks for taking the time to develop free games for everyone, even if they need some work!
This is quite impressive considering you've been programming for only a few short weeks. That doesn't make it a good game, but it proves you have the aptitude to do so. The short quips managed to keep me playing for a while, and the challenge of making it to the next star before it disappeared was (slightly) captivating. I suggest adding some kind of fail-state when you miss too many stars, and a way to mix up the gameplay. Perhaps by making certain stars alter the way you move around the map? Like one that makes you jump a square, and another that makes you move in the manner of a knight in chess. Throw in some kind of opposing force, and maybe even some form of progression, and you've got yourself an entertaining experience! Thanks for taking your time to make games for NG, and I wish you the best of luck in future endeavors!
Thank you very much for the advice and input! I'll take all of that into consideration, work on my sprites, and I'll implement those features one by one. It's good to see something that isn't flaming. I'm new to Newgrounds as well, so I'm surprised to see some strong community going. Thank you again!
I enjoy this game, especially the levels focusing on the dump truck. It's extremely satisfying to nail a perfect series of catches in the later levels. This game really slows down in the fish levels though, often requiring luck to progress. This game has some fun mechanics, but there isn't too much to this game yet. I enjoyed it, but I think it could have been expanded upon.
This game is pretty fun. I like each of the powerups, and especially like the feeling of nailing a perfect triple-shot triple-hit. The way the powerups are designed means they can combine their abilities, which made me play till I got every combination, just to see how cool they each were. On the flipside of the powerup diversity, however, is the actual challenge of the game, the boulders. They are all the same, and always fly at the same speed, on the same several paths, and with the same texture and animation. The most annoying part of the boulders is when they enter the screen from the very edge, meaning if you hadn't prefired, you're going to take a hit. Overall, it's a very fun game that needs a bit of diversity past the powerups to keep interest held long.
Thanks for the specific feedback. Very helpful and even grammatically correct! Not typical of the internet...
Although I still don't understand exactly what's going on in this game, I still enjoyed it. It has its flaws, like a shallow tutorial and slippery controls (well, that was probably intended), but I found that simultaneously managing your skaters and taking care of zombies, while trying not to fall in the lake make this game very challenging, but in a good way. I wanted to keep trying to make it just one more level. one thing I found sad though, is that the mouse controls make the later levels pretty much impossible, with them being even more slidey than the keyboard controls. Overall, it's an entertaining game with a great concept, that merely needs some polishing to become a great game.
This game seems like it could be very fun, if it were rebalanced, redone, and rebuilt. The mechanics of timing the ball with the kick are challenging, but not fun. They often lead to sitting there waiting for the monster to line up with a player. It also seemed that certain monsters were simply useless until their special attack was used. If the humans could better defend themselves, the early levels would not be so much of a stomp. Now that I think about it, there is no defense to be seen whatsoever save the humans ignoring (perhaps blocking?) the players' shots. This game has potential, but it needs a scrapping and rebuild from the ground up to meet it.
This game is passable. It has everything a game needs, and only what it needs, to be entertaining. It managed to get me to play it a few times, but after reaching 10K points, I soon got bored and quit. The game is easy if you're cautious, but if you aren't, the controls will invariably kill you. It is very responsive, but moving speeds are jarringly different for forwards and backwards movement. The death animation also is jarring. I nearly jumped from my chair the first time it played. This game needs something to make it last. It needs things like powerups, more than one enemy type, health pickups, levels... see where this is going? This game is a working game, but it is far from a complete game.
yes next game will be complete with 5-10 levels powerups objective etc. thank you for playing..
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